If you were to make a list of every phobia you can think of, you'd have to tick off a lot of boxes after seeing this film. Fear of heights, fire, drowning, confined spaces, darkness, abandonment — you name it, it's represented in cinematographer Hoyte van Hoytema's nightmarishly clear images. It's close to the old-fashioned "Academy" ratio common to films made in cinema's early decades: squarish, tall instead of wide. That means that when you're in the cockpit of a fighter diving towards the water, or running behind an infantryman dodging German snipers, the idea of "tunnel vision," a phrase spoken by many a catastrophe survivor, comes to life onscreen.
The film will be seen in a wider format on most television/computer screens, but I doubt this will lessen the overall effect: this is a pile-driver of a movie, dropping one visual or aural bomb after another, with barely a pause to contemplate what it's just shown you. To watch it is to feel beleaguered. This was a period in which German military power was ascendant and hope for the United Kingdom's survival was starting to ebb. The story of Dunkirk has been told on film before, notably in Leslie Norman's same-titled 1958 feature, and there has been no shortage of other films about other battlefield rescues; but this one feels different, mainly because of how it's made.
Nolan, who also wrote the film's script, drops you into the middle of the action from frame one and keeps you there. This is an ensemble movie that doesn't just fail to delineate most of its characters through exposition but seems to take perverse pride in letting them scamper anonymously across the screen at flyspeck distance, getting lost amid crowds or merging with smoke or water. Scenes sometimes play out for minutes without audible dialogue, a rarity in commercial cinema made at this budget level; it's even rarer in Nolan's own films, which tend to clarify narrative via massive verbal exposition dumps. Nolan and van Hoytema hold shots longer than the Nolan norm, sometimes long enough to let you consider everything in the frame and decide where to let your eye settle.
Like a more restless cousin of Terrence Malick, who infused the combat picture with Transcendental philosophy in The Thin Red Line, or Robert Altman, who painted microcosmic panoramas of civilization in such films as Nashville and Short Cuts Dunkirk treats every person on that beach and in assorted nearby planes and boats as part of a collective organism, less interesting for their biographical details than for the roles they play in the drama of history, however large or small they may be. Dunkirk is what I like to call an Ant Farm Picture: it's a portrait of a society, or a species, fighting for its life. It's not hugely interested in the plight of individuals, unless they're trying to save themselves or others. If you get confused about who's who and what's what from time to time, you can rest assured that this is a feature of Nolan's methods, not a bug (pun intended).
Tom Hardy plays a fighter pilot trying to blast German pilots out of the sky before they can strafe soldiers on the ground and sink boats in the harbor. He has maybe a dozen lines and spends much of the film behind a mask, as he did in his last collaboration with Nolan, The Dark Knight Rises; but he makes a strong impression anyway by treating the character as the sum total of his actions. Mark Rylance plays a civilian with teenage sons who is determined to pilot his small yacht to Dunkirk and rescue as many people as he can; there are lots of these self-appointed rescuers around Dunkirk; their ultimate organization into one of the twentieth century's boldest non-military flotillas is as inspiring as you imagine it to be. A trio of soldiers, one of whom is played by Harry Styles, rushes from the town to the beach and onto a long dock that stretches into the ocean; this is the only way that big boats can get close enough to shore to pick up the stranded. The would-be passengers pray that they can pile onto a ship and get out before more German planes shred them with bullets or bombs. Some of the characters, including Hardy's Farrier and Rylance's Mark Dawson or Kenneth Branagh's Commander Bolton, the highest ranking English officer on the scene, are given names. Others are identified only by their general appearance or actions, such as Cillian Murphy, known only as "Shivering Soldier"; he's pulled from the icy sea by Rylance's captain and strongly urges the crew to sail away from Dunkirk, not toward it.
The film has its share of stumbling blocks. One is the persistent anonymity of the characters; just because a gambit is a conscious part of the film's design doesn't mean it always works, and there are moments you may wonder whether treating supporting players as something other than glorified cannon fodder might have resulted in a film as emotionally powerful as it is viscerally overwhelming. Another miscalculation is the score, by Hans Zimmer, a Jungian din of booming drums, bum-vibrating synth chords, and cawing string effects that loses much of its power by refusing to shut up, even when silence or ambient war noise might have been just as effective, or more so. The overuse of Zimmer's music has been an issue throughout Nolan's career, but here may become an object of debate. The situations and images are so vivid that the score often seems to be trying to rescue a film that doesn't need its help.
I was more on-the-fence about the movie's intricate narrative construction, but once the film's visceral impact had faded, it was there that my mind wandered. Like most of Nolan's films, Dunkirk is obsessed by the relative perception of time. This is emphasized here by the cross-cutting of Lee Smith. Smith has edited all of Nolan's movies since Batman Begins — including Interstellar, which is explicitly about the idea of time passing more quickly or slowly depending on where you are. Dunkirk tells us in its chapter-like opening titles that one major subplot takes place over a week, another in a day, and yet another in one hour. Then the movie hops between them in ways that compress and expand time for poetic effect — making, say, a plane's run that probably took thirty seconds seem to take exactly as long as a sea rescue that lasted hours.
One could make a case that this amounts to over-intellectualization of a strong, simple tale. But that's been Nolan's m.o. from Following and Memento onward, and I'd be lying if I said it didn't fascinate me, even if a particular film isn't doing much for me scene-to-scene. It has often been said that trauma wreaks havoc with one's perceptions of time. This is one of the few works I can think of that considers that idea over the course of a whole feature, not just in self-contained sequences. (The backbone of Zimmer's score, appropriately, is a ticking clock.)
If somebody were to ask me if I liked this film, I would tell them no. I loathed parts of it and found other parts repetitious or half-baked. But, maybe paradoxically, I admired it throughout, and have been thinking about it constantly since I saw it. Even the aspects of Dunkirk that didn't sit right with me are all of a piece. This is a movie of vision and integrity made on an epic scale, a series of propositions dramatized with machines, bodies, seawater and fire. It deserves to be seen and argued about. They don't make them like this anymore. Never did, really.
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